Agora.Community

by David Hubert

Agora.Community is a hub for artists in the animation industry whose purpose is to entertain, inspire, educate and provide opportunities to be mentored by industry veterans.

Podcast episodes

  • Season 2

  • Richard Lico: Oh, you're in games?

    Richard Lico: Oh, you're in games?

    If you've been around the gaming industry for a while, you should have heard of Richard Lico. Richard is an Annie Award-nominated Animator having worked at Bungie, Polyarc, and teaching online with iAnimate, along with his own set of tutorials through his website Animation Sherpa. In our latest interview with Agora.studio’s Animation Supervisor, Alejandra Alvarez, Richard discusses the transformative impact of AI in gaming compared to motion capture's early days, strategies for navigating industry volatility, including avoiding layoffs, and the evolving recognition and education of game animation.

  • Ere Santos: All of a sudden, I'm at Pixar!

    Ere Santos: All of a sudden, I'm at Pixar!

    Ere Santos is an Animation Supervisor at Walt Disney Animation Studios, ex-Pixar animator, Instructor at Animation Mentor, and TEDx Speaker. He and Alejandra dive into a variety of topics, including what it was like working on Across the Spiderverse, the future of AI in the animation industry, and more!⁠

  • Season 1

  • Jibaro Q&A With Agora Animation Supervisors

    Jibaro Q&A With Agora Animation Supervisors

    If you missed our live Q&A with the animation supervisors of Love, Death & Robots Season 3 episode, Jibaro, you can catch up here! Some great questions are asked about the time that went into reference vs animating, was any mocap used and how long did it take to finish the facial animation? Don't miss our next live stream, and follow us on Twitch. https://www.twitch.tv/agoracommunity/ Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

  • A Conversation WIth Indie Game Developer | Tomáš Jech

    A Conversation WIth Indie Game Developer | Tomáš Jech

    In this conversation, Brent and Jacob catch up with Tomáš Jech, indie game developer and co-founder of Studio Tandemi. Tomáš is currently developing the spooky, top-down, co-op game, Begone Beast (link below). In this chat the gang discuss Tomáš' rocky beginnings as a pixar intern, through to animating at studios such as Riot and Blizzard, and the current state of being a game developer. You can learn more about Begone Beast at https//www.begonebeast.com Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

  • A Conversation With Bad Guys Director | Pierre Perifel

    A Conversation With Bad Guys Director | Pierre Perifel

    Pierre Perifel, Director of The Bad Guys, joins us again for a deep dive into the making of the fil and talks about creating the style of the film, developing the characters and answer questions from the fans! Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!